Revenue, costs and credits
Your balance finances playing cards and reactions, while your daily and run scores measure actual profits and losses, and both ads may differ.
In this article
Balance and result
The current run starts with 150 operational credits.
Incident fees and vehicle costs are invoiced during the day. Open orders are debited at the end of the day. The result is displayed collected there and not credited again as a second payment.
Mandatory charges may depress balance below zero during the shift; voluntary purchases and paid incident options must be affordable; after full day billing, a negative balance is set to 0 CR.
However, a loss day remains a loss day in the daily and run results. The balance limit does not refund any losses in the success rating. Card purchases are deducted directly from the available balance and are recorded as expenses; they are not the same size as the reported daily operating profit.
Payment of an order
The reward distance is the direct road connection from the depot to the destination when creating the order, not your entire later tour.
Base value = 10 CR + 12,8526945 CR × Depot target kilometers. A large order adds 25 CR, Express adds 15 CR. Cooling and Fragile demand increase the calculated value by 20 % each time and then rounds to whole credits.
Active remuneration rules can change the value of the order, but the route through five other stops does not automatically increase the reward of that order, but it may increase your actual travel costs.
| Example: Target 1 km from the depot | Without special needs and other effects |
|---|---|
| Small standard order | 23 CR |
| Large standard order | 48 CR |
| Small express order | 38 CR |
| Large express order | 63 CR |
Vehicle and mileage costs
The base rate is 25 CR per kilometre driven, and the vehicle factor changes this rate.
| Vehicle | Factor / CR per km | Ownings per operational day | Owned with full-day custody |
|---|---|---|---|
| Motorcycle | 0.30 / 7.50 CR | 12 CR | 48 CR |
| Electric cars | 0.65 / 16.25 CR | 20 CR | 80 CR |
| Standard transporters | 1,00 / 25,00 CR | 25 CR | 100 CR |
| Trucks | 0.80 / 20.00 CR | 45 CR | 180 CR |
Mileage cost = total distance travelled × 25 CR × vehicle factor × effective cost factors of rules and route. The total distance amount is rounded, not every single kilometre. The table shows unchanged basic profiles without playing cards and upgrades.
In addition, there are daily ownership costs. A vehicle without use currently pays four times the ownership base value. Additional upgrade ownership costs are added before this multiplier. A suitable active rule can change the custodian factor.
The four basic vehicles do not have an additional entry fee, but active effects can still add fixed vehicle or entry costs, while distance, ownership and other vehicle costs can appear together in cost displays.
Delay and non-delivery
Penalties refer to the effective contract value, not your mileage costs.
| Case | Basic rule | Example at 200 CR order value |
|---|---|---|
| Timely / without deadline | 100% payout, no delivery penalty | +200 CR |
| Up to 45 minutes late | Net approximately 59,5 %; full turnover plus separate loss deduction | +200 sales, −81 penalty = +119 CR |
| More than 45 minutes late | No payout, 54% penalty | -108 CR |
| Express open/expired | No payout, 67.5% penalty | -135 CR |
| Transfer standard once | No payout on this day, 67.5% penalty | −135 CR; still available the following day |
| Transferred standard open again | No payout, another 67.5% penalty | −135 CR additional; finally failed |
The percentages apply before playing card and rule effects. Penalty multipliers, better courtesy or special express rules can change the amounts. The final amount is rounded to whole credits.
Open new standard orders can be outsourced with a suitable subcontractor rule without a normal penalty, but there is no payout and no normal carry-over, already red orders and express follow their own rules.
Money for the next preparation
Have enough credit for the effect you really want to use.
| Card type / Action | Current price |
|---|---|
| Additional vehicle | 200 CR |
| Strategy | 100 CR |
| Regular vehicle upgrade | 300 CR |
| Refrigerating unit | 0 CR |
| Fragile fuse | 0 CR |
| Epic, including Universal Transport Module | 500 CR |
| Renew the offer | 75 CR |
In the case of a targeted upgrade, there must be a price and a compatible vehicle with free upgrade space; free equipment also requires free space; a full four-way fleet does not accommodate a fifth vehicle.
Compare a map with its follow-up costs: a luggage carrier creates two additional parcel spaces, but increases daily ownership costs and slows down the journey.
Why do account balance and daily profits not match?
Starting credits, previous days, card purchases and the closing of the day for negative credits change the account balance. The daily profit describes the operational success of this day.
Is every additional stop profitable?
No. Compare payouts with multi-distance, required service time and possible consequential penalties for other stops.
Why are the mileage values not always exactly on the billing?
The table is a comparison per kilometre with no effects. Actual road track, upgrades, playing cards, daily rules and rounding determine the entire bill.
Can I select a paid response with negative balance?
Voluntary fees are checked for affordability, but compulsory costs can also be booked in the event of a missing credit.
What value determines whether an upgrade saves money?
Comparisons save on route costs or additional on-time revenue with purchase price and recurring ownership costs over the remaining days.
Game version: October 6, 2026. Content and balance may change during development.