Drawing and playing cards
After one day of delivery, you'll choose at most one card for the next day.The current catalogue includes 32 playing cards: vehicles, upgrades, permanent strategies and three epic options.
In this article
This is how the evening selection works
The new situation of the day is shown in front of the playing cards.
- Usually you see four suitable playing cards; at most two are from the same category.
- You can buy exactly one card. A suitable destination selection is part of this purchase for vehicle upgrades.
- You can continue without a purchase. This saves credits, but also does not give you an additional card.
- A redrawing costs 75 CR and is possible once per selection, replacing the whole hand with other suitable playing cards.
- A purchased card works for the next day, a new vehicle then expands the fleet; an upgrade is installed on the selected vehicle.
- After the last day of delivery, there is no other card choice, so in the ten-day run there are at most nine regular purchase decisions.
| Category | Price | At the earliest for | Important borderline |
|---|---|---|---|
| Vehicle | 200 CR | Day 2 | Only for free fleet space |
| Vehicle upgrade | 300 CR | Day 2 | Suitable vehicle with free upgrade space |
| Refrigeration unit/Fragile fuse | 0 CR | Day 3 | Once per run; suitable vehicles and free seats required |
| Strategy | 100 CR | Day 2 | Not more than 2 durable strategies |
| Epic option | 500 CR | Day 3 | At most 1 epic map in the entire run |
| Reproduction | 75 CR | Each regular selection | Once for each selection; in addition to the ticket price |
Can I buy multiple playing cards from one selection?
No. A purchase ends the selection. Alternatively, you can continue without a purchase.
Is an upgrade consumed when you cancel vehicle selection?
No. A valid target vehicle and successful application are required.
Is the redrawing free of charge if no new suitable hand is created?
Yes. An unsuccessful redrawing is not charged. A successfully replaced hand costs 75 CR in the normal run.
Why certain playing cards appear or are missing
The game draws from the appropriate catalogue, not from a rigid complete shopping list.
A card must be unlocked for the next day and must be up-to-date; if the fleet is full, vehicle cards are removed; if there are no compatible vehicles with free upgrade space, the corresponding upgrade cannot appear; after two strategy purchases, there are no other strategy offers.
Regular offers take into account, among other things, previous categories, the upcoming daily situation and the existing fleet, and most recently offered playing cards are usually withheld for the next selection, which does not guarantee a single wish card.
The refrigeration unit and the Fragile fuse have a special role: they are free of charge from day 3 onwards and are strongly preferred in regular offers until the election; their intended offer limit is day 4, which works only if a suitable target vehicle is available.
- Ensure timely compatible vehicles and free upgrade seats for special loads.
- Before redrawing, consider whether you want to lose a free special ability from the previous hand.
- 75 CR Redraw and 300 CR Upgrade together are 375 CR. The card price does not replace the redraw fee.
- Keep credits for paid incident decisions; a good card can otherwise make the next repair priceless.
Why don’t I get another epic card even though I’ve already used my action?
The limit counts the choice in the entire run. A consumed action does not free up a new epic shopping space.
Why does special logistics not appear?
This strategy requires at least one vehicle with refrigerated transport or fragile safety in the fleet.
Are all four categories represented after each new move?
No. There is an upper limit of two playing cards per category, but there is no obligation to show each category.
All vehicle and upgrade playing cards
The specific vehicle values and upgrade effects can be found in the related vehicle and upgrade items, where you can see the full map catalogue and purchase conditions.
| Card | Category | Price | At earliest | Selection condition |
|---|---|---|---|---|
| Electric cars | Vehicle | 200 CR | For day 2 | Free fleet position |
| Motorcycle | Vehicle | 200 CR | For day 2 | Free fleet position |
| Standard transporter | Vehicle | 200 CR | For day 2 | Free fleet position |
| Trucks | Vehicle | 200 CR | For day 2 | Free fleet position |
| Additional luggage carrier | Upgrade | 300 CR | For day 2 | Compatible vehicle with free upgrade space |
| Express tuning | Upgrade | 300 CR | For day 2 | Compatible vehicle with free upgrade space |
| Eco-tyres | Upgrade | 300 CR | For day 2 | Compatible vehicle with free upgrade space |
| Service expansion | Upgrade | 300 CR | For day 2 | Compatible vehicle with free upgrade space |
| Motorcycle trailers | Upgrade | 300 CR | For day 2 | Motorcycle with free upgrade space |
| Refrigerating unit | Upgrade | 0 CR | For day 3 | Suitable vehicle, free upgrade space; once per run |
| Fragile fuse | Upgrade | 0 CR | For day 3 | Suitable vehicle, free upgrade space; once per run |
A vehicle has an upgrade slot. You install the card on a specific vehicle; it doesn't automatically affect all similar vehicles.
Additional capacity does not replace load compatibility; even with a trailer, a motorcycle remains limited to small orders with one capacity point per order.
18 strategies for the entire fleet
Strategies cost 100 CR and remain active after purchase. Choose their disadvantages as carefully as their advantages.
The active catalogue contains subcontractor network, rush speed, maximum loading, express partner, wholesale contract, risk contract, early shift, land supply, efficiency fleet, digital handover, fleet pool, fleet bundling, safety protocol, reliable standard, special logistics, just-in-time contract, freight exchange and breakdown fund.
You can activate at most two strategies; the same strategy is not double selectable; free exchange or removal of a purchased strategy is not foreseen in the current expiration.
All three epic options
The epic choice costs 500 CR and is available from day 3 onwards, and you get at most one of these playing cards throughout the run.
| Card | Effects | What you need to check |
|---|---|---|
| Route sweep | Saves a one-time action that seeks a shorter stop order for the selected route. | It optimises the route, and deadlines and costs are not its primary objective. |
| Cost optimizers | Saves a one-time action that seeks a more favorable stop order for the selected route. | It optimizes the projected travel costs. |
| Universal transport module | Installed directly on a suitable vehicle with free upgrade space. | This installation also counts as the only epic choice; it is not saved as a route action. |
A saved route action requires the planning phase and a selected route with at least two stops; it does not distribute orders to other vehicles; the game searches for alternative orders and shows a preview of the route, cost and delay.
Only confirm when the proposal fits your goals. Cancel does not consume the action. If no improvement is found, it will also be preserved. After a successfully confirmed application, the action is consumed; a second epic purchase is still excluded.
Can Route Sweep automatically schedule my entire fleet?
No. The action only changes the stop order of the selected route.
Can I save an epic action for a later day?
Yes. A saved route action remains available until the successful application.
Will I get route sweep after a Universal Transport Module later?
Both belong to the epic category, whose choice in the run is limited to one card.
Game version: October 6, 2026. Content and balance may change during development.