Cargo TempoWishlist on Steam
EN
☰

Saving and privacy

What data is retained on your device, what a reboot discards and what the current telemetry hint means.

In this article

What is preserved

Individual settings and local progress values are stored, which is not a continuation function for a running run.

DataCurrent status
Audio, voice and displayAre noted locally as settings.
Local display nameIs stored locally and used for ranking display.
TutorialRead hints, conclusion and skip are noted locally.
Ranking listOwn total points, completed runs and the progress of the simulated league are stored locally.
Data protection confirmationThe saved decision and the reference version used are recorded locally.
Running runIn the current menu, there are no storage spaces and no loading or resuming after closing.

Your fleet, playing cards, and credits are preserved from day to day within a running run. Restart, return to the main menu, or close the game discard this ongoing attempt.

Restart and fixed demo seeds

A seed specifies random sequences. It doesn't store actions that have already been played.

  • The active demo version enforces fixed seeds for the city and the course of the game.
  • Another seed button does not cancel this specification in the demo variant.
  • Your decisions still change the course of events: A different plan can lead to a different result under the same starting conditions.
  • The demo marking does not specify an additional daily cut in the tested state. The current run configuration is ten days.
  • A freely enterable seed and a free selection of run lengths are not available in the current player menu.The conditions of a full version depend on their actually published game version.

Current telemetry sequence

Optional game telemetry – updated 13 October 2026

Both purposes are voluntary, separately selectable and off by default. You can play without telemetry. No optional telemetry files or tester identifier are created before consent. The legal basis is Article 6(1)(a) GDPR and, where applicable, consent under section 25(1) TDDDG. A local choice receipt remembers your settings.

Gameplay analytics includes game/run/session events, generated city and route data, deliveries, virtual results, choices, menu actions, settings, camera-use summaries, timestamps and durations. Diagnostics includes operating system, CPU/GPU and memory characteristics, display settings, performance and shortened hashes of errors and stack traces. No entered text, player names, Steam user/account IDs, permanent device IDs, real-world location or raw keystrokes.

Shared metadata includes a random pseudonymous tester ID, run/session IDs, schema, game version, immutable build ID, developer/player and demo/release classification, and editor/local/Steam launch source. An initialized Steam SDK may provide a Steam build number. These are client reports, not authenticated player identities.

Only selected purposes are recorded and uploaded as compressed packages over HTTPS to AWS. The provider is Amazon Web Services EMEA SARL, 38 Avenue John F. Kennedy, L-1855 Luxembourg. S3, API and telemetry processing are configured in Frankfurt (eu-central-1); the private bucket is encrypted. AWS necessarily processes the IP address when receiving requests. The game does not include it in telemetry payloads and our telemetry application logs do not record it. Processor arrangements and international transfer safeguards are described in this privacy policy. Storage in Frankfurt does not mean exclusively German processing.

Local telemetry is pruned after 90 days. Cloud raw data is scheduled for automatic deletion after 90 days, new developer data after 14 days, application logs after 7 days. S3 lifecycle deletion is asynchronous. The local choice receipt remains to remember settings. Offline or interrupted uploads stay queued and retry while the game runs, including after restart. Confirmed events are not included again in later packages; repeated requests are checked using stable package identities.

You may change or withdraw consent in privacy settings at any time without gameplay disadvantages. Withdrawal stops new collection/uploads for that purpose, aborts active requests and deletes the shared local telemetry and old tester ID. Requests already received by AWS cannot be recalled retroactively. For access or erasure of earlier uploads, note the displayed telemetry ID before withdrawing and contact info@koppwerk.com. No account identity is collected to identify you later. Rights of access, correction, erasure, restriction, portability and complaint to a supervisory authority, including LfDI Baden-Württemberg, remain available. No advertising, sale of data or automated decisions with legal effects.

Voluntary manual reports Give feedback or B lets you submit reports independently of automatic telemetry. Only Send uploads your text, optional category and always a game screenshot captured when opening the dialog, plus game version, build, language, scene, phase, day, seed and screen size. If selected: OS, CPU, GPU, RAM, quality level, credits and run result. Text and images may contain personal information. Purpose: investigate bugs, process feedback and improve the game. Recipients: Koppwerk and AWS in Frankfurt. Cloud storage is private and encrypted, with deletion within 365 days. Submitted reports stay locally until upload is confirmed; retries run while the game is open. Pending lets you remove local reports, not reports already received in the cloud. This does not change telemetry settings. No desktop, microphone or video recording. For questions or deletion requests, use the privacy contact above.

  • Optional gameplay, run, menu and interaction events for balancing and usability; with consent stored locally and at AWS.
  • Optional hardware/software characteristics, performance and error hashes for stability; with consent stored locally and at AWS.

Read note, questions and deletion

The data protection access is visible in the main menu after the first confirmation.

  • Go back to the main menu and open privacy to re-read the note, note that this return ends your running run.
  • For data protection questions, revocation and inquiries about already transmitted data, the current note mentions tech@ koppwerk.com.
  • Deleting local application data is not a targeted telemetry switch: it can also remove settings, names, tutorial progress, and local ranking values.
  • A local deletion does not remove any already transferred server-side packets, so contact the contact mentioned in the note.
  • The local cleanup removes telemetry folders after 365 days at the next match launch or when saving an allowing decision.

Game version: October 6, 2026. Content and balance may change during development.