Creator Days & scenarios
All four prepared scenes, their scale, useful subjects, playback speeds and the requirements for loading, switching and leaving them.
In this article
Compare the four scenarios
These figures describe the scenes bundled with this Creator version. Durations are at 1×.
| Scenario / German name | Vehicles / customer stops | Duration at 1× | Initial speed |
|---|---|---|---|
| The small loop / Die kleine Runde | 1 / 12 | about 5:11 minutes | 1× |
| The city in motion / Die Stadt läuft | 26 / 390 | about 16:17 minutes | 2× |
| Criss-cross / Kreuz und quer | 8 / 72 | about 8:52 minutes | 2× |
| Across the districts / Zwischen den Vierteln | 26 / 390 | about 15:30 minutes | 2× |
Actual viewing time depends on playback speed. A section played continuously at 2× takes approximately half as long as at 1×, plus any pauses and camera preparation. The clock and stop markers continue to refer to the shared replay timeline.
“Stops” means the recorded customer visits across the whole fleet, not every building in the city. Returning to the depot is not an additional customer stop. A loaded scene starts paused; press Space to begin playback.
The small loop
One car, a manageable city and twelve customer stops.
This scene travels through a small city and out to rural edges. It contains one vehicle and twelve stops: six deliveries and six pickups. The city has 164 customer buildings, only some of which are visited by the route. That keeps the image readable and lets you follow a whole tour without choosing among many vehicles.
Use this scene to learn the camera and timeline, explain the difference between delivery and pickup, or create a continuous clip with a recognisable main vehicle. Record the same section from above and then from a closer vehicle perspective. The underlying sequence remains the same.
Prepared shot moments include a residential street, an early delivery, travel to the next house, delivery and pickup activity, and the return and conclusion. Shot names provide useful starting points; you remain free to select another time and frame it yourself.
The city in motion
A large fleet spreads across the city centre and outer neighbourhoods.
There are 26 vehicles with 15 customer stops each: 390 stops in total, comprising 234 deliveries and 156 pickups. The city contains 2,299 customer buildings. Its initial 2× speed provides a quick overview; switch to 1× or slower to record a particular turn or customer visit.
Use the scene for fleet departures, several streets active at once, or a transition from a broad overview to an individual tour. The timeline displays at most six vehicle rows at once. Scroll vertically to reach the others; the visible-row limit does not reduce the available fleet.
If the image becomes cluttered, retain only your subject’s route or vehicle number. A switch in the header affects every vehicle; a switch in one vehicle row affects that vehicle alone. This lets you show the network first and then concentrate on one journey.
Criss-cross
Eight vehicles meet across one connected city.
Each of the eight vehicles has nine customer stops. The 72 stops comprise 48 deliveries and 24 pickups within a city containing 304 customer buildings. The emphasis is on trips across different neighbourhoods and encounters between routes. Initial playback is 2×; the 1× timeline is approximately 8:52 long.
This is a middle ground between the single tour of the small loop and the large 26-vehicle scenes. For a city-traffic shot, select a street and watch it from a free camera. For an explanation of an individual journey, select one vehicle and hide distracting routes belonging to the others.
The name refers to one prepared scene. It is not a country selector, configurable region or arbitrary map-generation mode. The city and recorded sequence are fixed for this entry.
Across the districts
A second large map with long journeys between the centre and outskirts.
This scene uses a different city layout from “The city in motion”. It again contains 26 vehicles and 390 customer stops, comprising 234 deliveries and 156 pickups. The city has 2,287 customer buildings. Playback lasts approximately 15:30 at 1×; the initial speed is 2×.
Long links between districts are useful for travelling camera shots, movement from a dense centre to outer areas, and the fleet’s return. Choose a sustained moving section when practising a smooth shot. A customer halt is useful for a still frame or an explanation of the order.
The matching fleet sizes do not make the two large scenes interchangeable. Their road networks, viewing opportunities and event times differ. Record the scene name, vehicle number and replay time together whenever you want to find a shot again.
Variations, countries and prepared shot moments
Four fixed scenes supply material; your camera work turns it into different takes.
The scene selector has no additional country, weather, time-of-day, vehicle-count or seed controls. Reopening the same scene does not generate a new random variation. To obtain different material of your own, play a delivery day and use its personal replay.
Page Up and Page Down move between prepared shot moments in these scenarios. They seek approximately three seconds before the event where the beginning allows that much lead-in. They can also apply the prepared subject and camera, so check framing and overlays after the jump.
Stop markers in vehicle tracks serve another purpose: they mark pickups and deliveries. Clicking one seeks directly to the stop. Use the timeline or arrow keys afterwards if you want your own lead-in.
Loading, switching and returning to your game
Switch scenes without starting a new game.
- Open a scenario card with “View”. Camera controls are unavailable while loading.
- A card labelled “Unavailable” cannot be opened in that build. Choose an available scene or check the installation.
- In a loaded scene, Esc opens the pause menu after first dealing with any hidden interface or open help.
- Choose “Scene selection” to open another prepared scene. This ends the previous playback session.
- Choose the return-to-game or main-menu action to leave the Creator area entirely.
- Cancelling a Creator scenario during loading returns to its scenario list. If you entered from a game, that original game remains paused throughout the switch.
Game version: October 29, 2026. Content and balance may change during development.