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Controls and interface

Mouse, keyboard, route processing and displays: the concrete handles for the current game version.

In this article

Moving the camera

First, get an overview and zoom in for individual orders.

EntryEffects
Medium mouse button hold and pullMove the view over the city.
Right mouse button hold and dragTurn the view and change its inclination. Start moving over the city, not over a control.
Mouse wheelZoom in or out.
WASD or arrow keysMove the camera in the direction of view.
Switching when moving by keyboardAccelerates the camera movement.
Q/ETurn the view to the left or right.
Mouse to the screen edgeMove the camera if the game has the focus and the pointer is not above an operating element.

The camera stays within the city limits, and in the event of a disturbance, the view can go to the event, and if you change the view itself, your choice will be retained after the decision.

Assign orders to a route

The selected vehicle map determines which route you are editing.

HandleResult
Click on the vehicle cardChoose the vehicle and its route.
Open order with left clickHang it on the chosen route, as long as the vehicle and capacity fit.
Click on assigned order from another vehicleTransfers the stop directly to the chosen vehicle; the old route loses it.
Click on assigned order of the selected routeOpens the processing of its insertion position.
Draw order tokens with leftShows insert fields. Let go of the desired field to insert the job there.
Assigned order token with right clickRemoves the order from the route. It remains available for a new assignment.
During position editing, click right or click on free area outsideBreak off the position processing.
Route reset on the vehicle cardEmpty the route of this vehicle. Orders can be redistributed.

After a change, order, capacity and forecast are recalculated, and an assignment can be rejected because of overload, lack of vehicle capability, or an invalid route.

Reading the ads

Color, number, load and time answer different questions.

DisplaySignificance
Vehicle colourVehicle map, route and assigned stops share the same color.
Number at stopPosition in the route.
Package symbols / cargoRequired or occupied loading capacity. A stop can require several places.
ETAScheduled arrival time on the order. Compare it with the deadline.
Red deadline or warningUrgency or imminent delay; it is not an additional color of the vehicle.
Number of return on the orderOrder income in virtual credits. Travel costs and other consequences are also included in the overall forecast.
Vehicle and daily forecastEstimated outcome of the current plan. Events and actual delivery times may change it.
Collectible markersSeveral near orders are combined at a long distance, zoom in to see individual orders.

Hold the pointer just above an icon or a supported button to see additional information. Tooltips appear with a short delay; when switching between elements, they react faster. Not every decoration and not every free surface has a tooltip.

Start, pause and hidden ads

The key shortcuts complement the visible buttons.

KeyFunction
Enter, Number Block Enter or SpacebarPress the start button when it is visible, activated and operable, and a waiting map selection can also be opened again.
EscCloses primarily an open dialog or interrupts the card selection; otherwise it opens or closes the break menu.
UFade the two-dimensional play surface out or back in, blocked during the guided introduction.
MFade the order markers out or back in, blocked during the guided introduction.
  • The spacebar is not a general switch between pause and running.
  • Planning does not consume delivery time. After start, delivery is automatic; incidents pause for decision.
  • Pause menu and settings stop the simulation, and if it is still standing after closing a window, check other open windows and a pending incident decision.
  • Restart in the pause menu discards the running run and reloads the game, and the main menu and closing also end the running attempt.

Game version: October 6, 2026. Content and balance may change during development.