Controls and interface
Mouse, keyboard, route processing and displays: the concrete handles for the current game version.
In this article
Moving the camera
First, get an overview and zoom in for individual orders.
| Entry | Effects |
|---|---|
| Medium mouse button hold and pull | Move the view over the city. |
| Right mouse button hold and drag | Turn the view and change its inclination. Start moving over the city, not over a control. |
| Mouse wheel | Zoom in or out. |
| WASD or arrow keys | Move the camera in the direction of view. |
| Switching when moving by keyboard | Accelerates the camera movement. |
| Q/E | Turn the view to the left or right. |
| Mouse to the screen edge | Move the camera if the game has the focus and the pointer is not above an operating element. |
The camera stays within the city limits, and in the event of a disturbance, the view can go to the event, and if you change the view itself, your choice will be retained after the decision.
Assign orders to a route
The selected vehicle map determines which route you are editing.
| Handle | Result |
|---|---|
| Click on the vehicle card | Choose the vehicle and its route. |
| Open order with left click | Hang it on the chosen route, as long as the vehicle and capacity fit. |
| Click on assigned order from another vehicle | Transfers the stop directly to the chosen vehicle; the old route loses it. |
| Click on assigned order of the selected route | Opens the processing of its insertion position. |
| Draw order tokens with left | Shows insert fields. Let go of the desired field to insert the job there. |
| Assigned order token with right click | Removes the order from the route. It remains available for a new assignment. |
| During position editing, click right or click on free area outside | Break off the position processing. |
| Route reset on the vehicle card | Empty the route of this vehicle. Orders can be redistributed. |
After a change, order, capacity and forecast are recalculated, and an assignment can be rejected because of overload, lack of vehicle capability, or an invalid route.
Reading the ads
Color, number, load and time answer different questions.
| Display | Significance |
|---|---|
| Vehicle colour | Vehicle map, route and assigned stops share the same color. |
| Number at stop | Position in the route. |
| Package symbols / cargo | Required or occupied loading capacity. A stop can require several places. |
| ETA | Scheduled arrival time on the order. Compare it with the deadline. |
| Red deadline or warning | Urgency or imminent delay; it is not an additional color of the vehicle. |
| Number of return on the order | Order income in virtual credits. Travel costs and other consequences are also included in the overall forecast. |
| Vehicle and daily forecast | Estimated outcome of the current plan. Events and actual delivery times may change it. |
| Collectible markers | Several near orders are combined at a long distance, zoom in to see individual orders. |
Hold the pointer just above an icon or a supported button to see additional information. Tooltips appear with a short delay; when switching between elements, they react faster. Not every decoration and not every free surface has a tooltip.
Start, pause and hidden ads
The key shortcuts complement the visible buttons.
| Key | Function |
|---|---|
| Enter, Number Block Enter or Spacebar | Press the start button when it is visible, activated and operable, and a waiting map selection can also be opened again. |
| Esc | Closes primarily an open dialog or interrupts the card selection; otherwise it opens or closes the break menu. |
| U | Fade the two-dimensional play surface out or back in, blocked during the guided introduction. |
| M | Fade the order markers out or back in, blocked during the guided introduction. |
- The spacebar is not a general switch between pause and running.
- Planning does not consume delivery time. After start, delivery is automatic; incidents pause for decision.
- Pause menu and settings stop the simulation, and if it is still standing after closing a window, check other open windows and a pending incident decision.
- Restart in the pause menu discards the running run and reloads the game, and the main menu and closing also end the running attempt.
Game version: October 6, 2026. Content and balance may change during development.