Planning and editing routes
The game calculates the roadways in between and shows capacity, expected arrival and result before the start.
In this article
Creating a tour
First plan a reasonable area per vehicle and then check the deadlines.
- Select the vehicle card of the desired tour.
- Click an available order on the map and it will be added to the back of the route of this vehicle if size, special equipment and capacity fit.
- Add more spatially fitting destinations. Check packet load, expected arrival and tour result after each major change.
- Plan red and express orders based on their actual deadline. Short airlines are of little help when roadways and service time are long.
- Change to the next vehicle card and plan their own tour.
- Start as soon as at least one tour contains orders and all planned tours are valid.The start button can also be triggered with Enter or Spacebar if the action is available.
Resort, transfer and remove stops
Changes are possible during the normal planning phase. Modal decisions and tutorial steps can temporarily limit input.
| Action | Operation/Effect |
|---|---|
| Insert or implement stop | Click on an order already assigned to the current tour and use the displayed insertion positions. |
| Stop a place forward or back | Take advantage of the stop list moves and recalculate the entire tour and its preview. |
| Transferred to another vehicle | Select the destination vehicle and click on the order of the other tour. If the destination is compatible, the stop will be transferred to the end of the new tour. |
| Remove stop from tour | Use the removal action. The job becomes available again; it is not deleted or rejected for free. |
| Resetting a Vehicle Route | Reset the appropriate route. All their stops become available again; other vehicle tours remain. |
| Discontinuation | Escape or right-click ends the current paste editing, and a click outside the orders also ends it. |
When transferring, check the two affected vehicles; a transferred express stop may suddenly arrive late on its new tour; the old vehicle may reach the later stops earlier.
Regular stop sorting is manual. Your click and paste order is maintained; don't expect automatic optimization of the entire tour.
What distance and arrival contain
Travel time, service and load answer different questions.
| Display/Size | This is how you interpret them. |
|---|---|
| Package load | Sum of all package places of the planned tour; large counts double. |
| Expected arrival / ETA | Day start + journey to stop + service of all previous stops + effective delays and modifiers. |
| Tour duration | Drive and service throughout the tour; normally including return to the depot. |
| Travel costs / Vehicle costs | Total tour distance × mileage factors plus effective daily ownership and other vehicle costs. |
| Expected result | Preview from the planned deliveries and current effects. Later incidents and new decisions can change them. |
The route follows the road network. Speed, traffic, road condition and barriers can make sense a longer visible path. Your stop sequence determines the visits; the calculated road sections connect them.
The way back costs time and money, although there is no further payout. Calculate the complete tour to the depot.
Higher vehicle speed affects the ride, not all tour minutes. Many short stops with long service times react more strongly to service expansion than to a pure tempo upgrade.
Finding a robust division
First ensure compatibility, then improve deadlines, then route and result.
- Distribute refrigeration and fragility stops on the equipped vehicles first, their free space is not arbitrarily replaceable for normal orders.
- Afterwards, make sure to make red and express stops. Don't end up with a tight stop just because of good neighborhood.
- Give motorcycles small packages. Bundles of large packages on vehicles that they're actually allowed to hold.
- If possible, keep contiguous neighborhoods on a tour. Avoid long cruises between two widely separated clusters.
- Compare two orders based on the entire tour: earlier ETA may be worth extra kilometers, but additional stops may lower the profit.
- A custodial vehicle can provide a rescue under suitable incident conditions, calculating four times the basic ownership cost factor for non-use.
If the planning does not work
The most common causes are an unsuitable vehicle, missing places or an invalid road connection.
| Problem | Testing/Solution |
|---|---|
| Order does not respond to allocation | Check active vehicle card, package load, size and special equipment; close the open modal or follow the tutorial if necessary. |
| Start is blocked | All vehicles with stops need a valid tour and compatible load. |
| A route becomes invalid | Check locks or vehicle-specific daily rules; remove or transfer the affected destination until the road link is valid again. |
| Express arrives late despite fast vehicle | Move it forward and control the service of the previous stops as well as the roadway. |
| The tour is shorter, but the profit lower | Check for lost payouts, other penalties, vehicle ownership costs, and effective playing cards. |
Are all vehicles driving one after the other?
The planned vehicle tours are started together and carried out in parallel.
Can I freely draw new normal routes during execution?
Normal planning ends at the start. Certain incident decisions open targeted interventions or urgent order planning; their conditions must be observed separately.
Is a route with eight stops the maximum tour?
No. Eight is not a regular stopping limit of current manual planning. Package capacity, compatible cargo and valid roadways limit your tour.
Why is the return indicated?
The regular tour ends at the depot. The return journey is part of the distance, duration and cost calculation.
When does free capacity help as a reserve?
In the case of compatible rush orders and certain rescues, free spaces on an unsuitable or otherwise used vehicle do not automatically meet the respective incident conditions.
Game version: October 6, 2026. Content and balance may change during development.