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Getting started and tutorial

Your first run takes you from choosing a starter set to planning your first route and reaching the next delivery day. The tutorial explains the controls where you use them: on cards and orders.

In this article

Before first delivery

Start from the main menu via games or demo, and the caption depends on your game version.

  • Read the privacy dialog. In the currently reviewed demo version, the confirmation is only unlocked after you have scrolled to the end. What it activates, explains the article Save and privacy.
  • If no display name has been adopted or saved locally, the username will appear. Enter 2–24 valid characters and confirm. The name will be used for your local ranking.
  • Settings allow you to adjust voice, audio, and display. An open settings dialog pauses the simulation.
  • After loading, a new run begins. A continuation of a previously closed run is not available in the current menu.

Select a start set

A start set combines a style of play with vehicles, a guideline and goals for this run.

Read the advantage first, then the starting cars and the main goal, then compare the three bonus goals, the main goal decides victory or defeat at the end of the run; bonus goals improve your final rating and your score.

  • Choose one of the three offers. The current starting equipment consists of two vehicles.
  • The guideline of the selected offer will be activated for this run. Your effect and possible disadvantages are part of your planning.
  • Each vehicle gets its own route. Its capacity limits the load; suitable capabilities also determine which orders it can take on.

The first route step by step

The introduction guides you through real planning actions.

StepYour actions
OverviewHold the center mouse button to move and the right one to rotate, fill both practice bars, and the mouse wheel zooms.
VehicleClick on the highlighted vehicle card. New orders are then part of this vehicle.
StopsClick on the marked open orders and attach them to the route one after the other.
TestingCompare cargo, capacity, planned arrival and expected outcome. Packages and stops are different sizes.
RemovalRight-click on the marked assigned job, and it opens again.
OrderDrag the marked stop with the left mouse button pressed onto the insertion field before stop 1 and release there.
InsertDrag the open order to the insertion field between two stops, where it will be added to the route.
Second vehicleSelect the second vehicle card and assign it the next order.
Free planningClick on Plan routes, distribute the remaining orders and control your forecast.
StartAt the first introduction, you can still check the forecast and choose between Start Now and Change Plan.

Delivery, balance sheet and playing cards

After starting, your vehicles drive independently, and in the event of a failure, the simulation awaits your decision.

The daily balance shows profit or loss by cost. The introduction also explains on-time and total deliveries, earnings, bonuses, penalties, travel and event costs, multi-day progression and open orders for tomorrow.

  • The weekly forecast shows upcoming times of the day and expected orders.
  • In the guided card practice after Day 1, playing cards and the one-time reroll are free of charge.
  • Reroll replaces the entire offer, then choose a practice card, and an upgrade requires a suitable target vehicle.
  • This discount applies only during the relevant introduction, after which the displayed playing card and reroll costs apply.
  • From the next day you plan independently. Information about express orders, overdue orders, special freight, playing cards and incidents appear at the first appropriate occasion.

This is how you progress in the introduction

Some clues wait for understanding, others for the described game action.

  • If misunderstanding is missing or unlocked, perform the highlighted action; for example, a job must actually be assigned or placed on the requested insert field.
  • During a guided step, other actions are partially blocked, which prevents the required scene from disappearing.
  • Pause menu, settings and privacy interrupt the introduction. Close the window to return to the guide.
  • Introduction skip the guide. Your existing route and run are preserved; the free map practice ends as well.
  • Read hints, finish and skip are noticed locally, so a new run does not automatically restart the entire introduction.
  • The current settings dialog does not offer its own button to reset tutorial progress.

First delivery day without guidance

If you skipped the introduction, this order takes you from the start set to the first card choice.

OrderWhat you doHow do you know success?
1st start setCompare main goal, both vehicles and policy; choose one of the three offers.In the planning you will see two vehicle cards and the orders of day 1.
2nd First TourSelect a vehicle card and click suitable open orders on the card.The stops carry the vehicle color; charge and tour forecast change.
3. SplittingSelect the second vehicle and distribute more orders.The ETA of each planned stop is preferably before its indicated deadline.
Check the 4th startCompare both tours, total package load, return and expected daily result.The start button is active as soon as at least one valid tour is planned.
ExtraditionStart the day and decide on an incident based on the displayed time and cost consequences.The vehicles run simultaneously; the daily balance appears after the shift.
Preparation for the 6th morningRead the balance sheet and the announced daily situation. Buy at most one card or proceed without a purchase.The next morning, new orders arrive and purchased effects are effective.

Game version: October 6, 2026. Content and balance may change during development.