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Glossary

The most important terms from planning, delivery and run development - with the English names that you can encounter in the game.

In this article

Terms A to Z

Use the wiki search to go from a term directly to the detailed rule.

DefinitionSignificance
Order: OrderA delivery with destination, volume, transport requirements, deadline and payout.
Payout · PayoutThe actual billing also depends on the delivery result.
Credits · CRMoney from the current run. Revenue, travel costs, decisions and playing cards change the balance.
Critical · CriticalRed advertisement for a once transferred standard order, which must be delivered the following day by 17:00.
Daily Situation · Daily SituationA change in the starting position of a day, which you should consider before planning.
Deadline · DeadlineDate by which a delivery for the corresponding result must be completed.
DepositoryStarting point and return destination of the delivery fleet.
Due · dueNew standard orders do not have their own deadline on the date of creation; transferred orders become due on the following day.
Epic · EpicSpecial card category; check effect and required target selection before purchase.
ExpressA fast vehicle alone does not guarantee a punctual tour.
Fleet · FleetYour vehicles and their individual abilities in the current run.
Forecast · demand forecastInformation on future demand conditions.
Incident · DisruptionEvent during delivery to which you respond with an offered decision.
Capacity · CapacityPackage volume is crucial, not just the number of orders.
Card · CardOffer for further development or a special promotion. type, price, effect and purchase conditions.
Refrigerated transport · ColdTransportation requirement for which a vehicle needs the appropriate equipment.
Late · DelayedDelivery after the relevant deadline. May change payment and evaluation.
RerollPaid exchange of current card offers according to the rules of card selection.
Directive · Strategy / PolicyRun-wide strategy with bonuses and possible disadvantages.
Route · TourOrdered stop list of a vehicle including the required routes.
RunConnected run of several days with own development and final evaluation.
SeedIdentifier of the repeatable starting position; no resumable memory status.
Service Time · Service TimeTime at the delivery stop in addition to the journey.
Start Set · Start SetChoice at the start of the run, which sets the starting fleet, orientation and goals.
Stop · StopA planned delivery stop in the order of a vehicle tour.
UpgradeA change to a particular vehicle, such as additional space or transportability.
Fragile · FragileTransportation requirement, presupposes the appropriate vehicle equipment.

Game version: October 6, 2026. Content and balance may change during development.